![]() ![]() Marina Koren, The Atlantic, The torrent, swollen by the melting snow, plunges into a tremendous abyss, from which the spray rolls up like the smoke from a burning house.Īndrew Stuttaford, National Review, 3 Oct. 2022 Astronomers have captured the Milky Way’s supermassive, mysterious abyss, 27,000 light-years from Earth. 2020 The lead character and narrator of Fairy Tale is teenager Charlie Reade, whose father descends into an abyss of alcoholism following the death of Charlie's mother in a car accident.Ĭlark Collis, EW.com, 7 Sep. 2021 With many performers and arts organizations staring at a financial abyss, the Harlem School of the Arts has risen and thrived through adversity. 2021 The entirety of French club soccer, which wasn’t healthy before COVID, has been tip-toeing on the edge of a financial abyss since the virus struck. Thank you for your kind words and don't fret! If you think you can't do this that's fine, but just so you know: If a year ago you told me that I could make this, I would have called you crazy.Recent Examples on the Web To be sure, some market watchers - alarmed by Washington’s deepening polarization and dysfunction - warned that Congress this time could topple into the financial abyss. So I didn't wanna incorporate some botched fiery effect on him and I skipped this phase altogether, along with the glowing eyes. I wanted to make a whole version of him being embered, sadly I'm not skilled yet enough to incorporate game Fx into a character, and the whole mindset of the project (and really any project of mine at this point) is to either do something correctly or not at all. The glowing eyes if you noticed, appear in the second phase of the boss fight after the last abyss watcher becomes embered. However, (and I have to insist, this is a personnel preference for me and an opinion) I wanted to go on a more "realistic" approach? And remove the little semblances of stylized aspects in DS3's base art style, so it was definitely a conscious choice on my part. Maybe bring some life back to your brown tones?Īlso something else I noticed from DS3 was red glowing eyes, have you tried this?Īnd yes, I completely agree, the base model in the original game has some harsh contrast and a much more defined silhouette which I definitely noticed while making the model. Right now (in my opinion) your model is very muted with all of your colors. I just watched some cut scenes from DS3 and something I noticed about their in-game model is that there is more contrast in the brown tones. From this point on, It's all about painting out the holes yourself! I add a few paint layer stacks with each serving a different level of detail (For the brush you can use whichever you see fit as long as it has fading borders, the Artistic brushes are quite nice for that as an example)Īnd that's pretty much it! Thank you for the nice comment and if you have any other questions absolutely do not hesitate ^^ #Abyss watcher generator#On the black mask, I add first a generator with a UV border distance to fade out the edges of the drapes, to give some sort of a head start ![]() ![]() Then I group these layers together and add a black mask. After the material is applied and finished (procedurally, to preserve a non-destructive workflow in case I wanna change the material), I add two layers: One with an opacity channel, and another on top with color and height (the values of both depend on your artistic approach and the project so you have to set them yourself) Sbsar file, then I added some variations like stains, wetness spots, small scratches etc First I made the fabric material in Substance designer, applied it on the mesh in substance painter as an. So for optimization purposes, they were made through an opacity map all in substance painter, here's how: Oh my, thank you thank you! Thinking that it was the original model would probably be the best compliment for me since I love the game so much xDįor the cuts, holes, and strings on the drapes and cape, booleans, and really any sort of complex mesh computation is out of the question since this is a game model. No comments? o_O Looks fantastic dude, thought it was actually the original model from the game nailed it!ĮDIT: Meant to ask, how did you do the fraying/cuts around the cloth draping off his neck? Did you just boolean out holes where it was ripped? Also, adding those bits of string/linen to where the holes are? Thanks ![]()
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